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New Location – Ruhmar Awaits the Adventurers

A mysterious desert island, bathed in golden sands and shrouded in dark secrets. This is a place that will bring you unforgettable emotions, challenges, and treasures awaiting brave seekers of adventure. Switch to Polish

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Ruhmar Island

On the horizon, amidst endless waves, rises the land of Ruhmar, bathed in sun and sand. Every breath here carries the taste of desert dust, and the wind whispers stories from millennia past.

The island pulses with its own life: caravans of merchants cross barren trails, ancient beasts lurk in the shadows of ruins, and the sands conceal treasures of those who dared to come here but never returned.

Ruhmar is a realm where wealth and death walk hand in hand. Some see it as a promise of glory and gold, others as a cursed grave where every step may be the last.
One thing, however, is certain: the desert shows no mercy. Only the strongest and the most cunning will survive to tell their own tale from the sands of Ruhmar.

Equipment

In the world of Axyl, entirely new pieces of equipment appear, allowing players to create
a complete, unique set that grants them special bonuses working only on Ruhmar Island.

Each item has a pool of bonuses,
and the right combination opens the way to even more powerful effects. In addition, you also have the chance to discover special artifacts that provide extra passive effects.




🔍 Hover over an item to preview its details.
Traveler's Scarf
Traveler's Scarf I
Required Level: 35

Defense: 15
Ruhmar Damage %: 2
Item Drop Chance: 1
Movement Speed: 5
Traveler's Armor
Traveler's Armor I
Required Level: 35

Defense: 30
Healing Power: 5
Ruhmar Defense %: 1
Traveler's Belt
Traveler's Belt I
Required Level: 35

Movement Speed: 10
Healing Power: 1
Life Steal: 1
Harvest: 1
Ornate Ring
Ornate Ring I
Required Level: 35

Healing Power: 3
Ruhmar Damage %: 2
Ornate Amulet
Ornate Amulet I
Required Level: 35

Healing Power: 5
Vitality: 5
Ruhmar Sword
Ruhmar Sword I
Required Level: 35

Attack Value: 50 - 60
Ruhmar Damage %: 5
Strong vs. Lords (Ruhmar): 1
Ruhmar Blade
Ruhmar Blade I
Required Level: 35

Attack Value: 50 - 60
Ruhmar Damage %: 5
Strong vs. Lords (Ruhmar): 1
Ruhmar Bow
Ruhmar Bow I
Required Level: 35

Attack Value: 50 - 60
Ruhmar Damage %: 5
Strong vs. Lords (Ruhmar): 1
Ruhmar Crossbow
Ruhmar Crossbow I
Required Level: 35

Attack Value: 50 - 60
Ruhmar Damage %: 5
Strong vs. Lords (Ruhmar): 1
Servant of Rashan
Servant of Rashan (1)
Required Level: 55

Attack Value: 90 - 100
Ruhmar Damage %: 20
Strong vs. Lords (Ruhmar): 10
Greed: 25
Rashan's Revenge
Rashan's Revenge (1)
Required Level: 55

Attack Value: 90 - 100
Ruhmar Damage %: 20
Strong vs. Lords (Ruhmar): 10
Greed: 25
Traveler's Boots
Traveler's Boots I
Required Level: 55

Defense: 10
Movement Speed: 30
Ruhmar Damage %: 1
Traveler's Shield
Traveler's Shield I
Required Level: 55

Defense: 20
Life Regeneration %: 5
Healing Power: 5
Ruhmar Defense %: 1


Hałm skarabeusza

Scarab Helmet (1)

Required Level: 55

Defense: 15
Movement Speed: 15
Item Drop Chance: 8
Ruhmar Damage %: 10
Ruhmar Defense %: 1

At first glance it appears
to be a heavy, steel construction,
yet in truth it is woven
from rare ancient fabrics,
reinforced with the secret
craft of forgotten masters.
As light as a feather,
yet as resilient as steel,
it protects without limiting
the warrior’s freedom of movement.
Will of Rashan I

Will of Rashan (1)

Required Level: 55

Attack Value: 90 - 100
Ruhmar Damage %: 20
Strong vs Lords (Ruhmar): 10
Greed: 25

Infused with Rashan’s power,
the bearer of this weapon
moves across the desert
with the lightness of the wind.
The sun’s heat and the weight
of the sands mean nothing,
as every step leads him
closer to his destiny.
Chitin Reinforced Armor

Chitin Reinforced Armor (1)

Required Level: 55

Defense: 30
Healing Power: 15
Ruhmar Defense %: 10
Ruhmar Spell Resistance %: 5
Life Regeneration %: 2

Forged from the chitin
of desert scorpions.
The method of crafting
and the use of venom
allows the wearer to negate
33% of poison damage.
Eye of the Desert I

Eye of the Desert I

Required Level: 55

Defense: 20
Life Regeneration %: 8
Healing Power: 20
Ruhmar Defense %: 8
Life Steal: 5

On its surface is carved
the symbol of the all-seeing eye –
an ancient sign of desert nomads.
It is said the shield was forged
from red stone hardened
by millennia of sandstorms
and the blood of fallen warriors.
Whoever wields it gains
not only protection but also
sight into what is hidden.
The Eye watches, even when
the warrior’s eyelids close.

Every fifth received
physical attack heals
the user for 3% of max HP,
though its heaviness negates
100 movement speed.
Amulet of Rashan

Amulet of Rashan (1)

Required Level: 55

Healing Power: 20
Vitality: 15
Mining Skill: 10
Ruhmar Damage %: 8
Ruhmar Spell Resistance %: 2

An ancient amulet whose runes
contain the power of old rulers.
The bearer feels a surge of energy,
and every potion consumed
heals 33% more effectively.
Breath of Rashan

Breath of Rashan (1)

Required Level: 55

Attack Value: 80 - 100
Ruhmar Damage %: 20
Strong vs Lords (Ruhmar): 10
Greed: 25

Infused with Rashan’s power,
the bearer of this weapon
moves across the desert
with the lightness of the wind.
The sun’s heat and the weight
of the sands mean nothing,
as every step leads him
closer to his destiny.
Belt of the Sea Wraith

Belt of the Sea Wraith (1)

Required Level: 55

Movement Speed: 30
Harvest: 10
Life Steal: 5
Ruhmar Damage %: 6
Ruhmar Spell Resistance %: 1

A belt born of a buckle
recovered from a ghost ship’s chest.
Gold and a crimson gem,
once belonging to Captain Nadir,
now bind sturdy leather,
granting the belt an aura
of cursed power. Wearing it,
one feels the chill of the sea’s abyss
and the gaze of the phantom crew.
Ring of the Blood Lord

Ring of the Blood Lord (1)

Required Level: 55

Movement Speed: 10
Healing Power: 8
Ruhmar Damage %: 10

The bearer of this ring
possesses the uncanny ability
to drain life from his foes.
Each slain enemy restores
3% of max HP.
Works only on Ruhmar Isles.
Butcher’s Gloves St V

Butcher’s Gloves St V (1)

Required Level: 95

Damage: 100
Strength: 30
Precision: 20
Dominance: 7
General Defense: -20
Vitality: -30
Resistance %: -5
Determination: -6

The gloves have a special slot
for embedding a power gem.
(To check gem properties…
hold CTRL and hover
over the spell icon).
Blood of the Sands I

Blood of the Sands I (1)

Required Level: 55

Defense: 10
Movement Speed: 55
Mining Power: 25
Ruhmar Damage %: 6

On the distant dunes
of Ruhmar wandered nomads
who, in rituals, drank
the venom of desert beasts,
believing poison
would become their ally.
The few who survived
discovered a strange power—
the venom, instead of destroying,
strengthened their bodies,
turning pain into might.

When receiving poison damage,
you have a 5% chance
to instantly cleanse the body.

Pets

Some of them possess unique bonuses – they can increase damage, defense, speed, and even boost the chance of finding valuable loot.
This is a rare opportunity to gain a companion you won’t find anywhere else and stand out among other adventurers.
Speak with Trainer Basim on Ruhmar Island to check his offer, and perhaps it will also be worth exploring the island itself in search of pets...




🔍 Hover over an item to view its details.
Transformation Scroll (Camel)
Required Level: 1

Kleptomania: 25
Movement Speed: 15
Ruhmar Damage %: 2
Transformation Scroll (Will-o’-the-Wisp – Green)
Required Level: 1

Harvest: 12
Movement Speed: 25
Transformation Scroll (Will-o’-the-Wisp – Red)
Required Level: 1

Vitality: 20
Life Steal: 10
Transformation Scroll (Will-o’-the-Wisp – Grey)
Required Level: 1

Dexterity: 20
Precision: 10
Transformation Scroll (Will-o’-the-Wisp – White)
Required Level: 1

Strength: 20
Damage: 35
Transformation Scroll (Will-o’-the-Wisp – Gold)
Required Level: 1

Domination: 4
Greed: 15
Extra Drop Chance (Maps): 2
Movement Speed: 25
Transformation Scroll (Labubu – Brown)
Required Level: 1
Transformation Scroll (Labubu – Red)
Required Level: 1
Transformation Scroll (Labubu – Green)
Required Level: 1
Transformation Scroll (Labubu – Yellow)
Required Level: 1
Transformation Scroll (Labubu – Black)
Required Level: 1
Transformation Scroll (Tung Sahur)
Required Level: 1

Titles

On Ruhmar Island, legendary titles appear – available only to the most persistent adventurers!
Each title requires progress and upgrades – a step-by-step process where you can reach new milestones by completing quests or uncovering the hidden treasures buried in Ruhmar’s sands.
It is a true symbol of prestige – the bearer of such a title shows the whole world that they managed to achieve something many will only dream of, and it also grants you the right to call yourself a true adventurer.




🔍 Hover over an item to view its details.
Title: Traveler
Required Level: 1

Kleptomania: 15
Ruhmar Damage %: 4
Title: Scavenger
Required Level: 1

Kleptomania: 15
Ruhmar Damage %: 5
Ruhmar Defense %: 1
Title: Ruffian
Required Level: 1

Kleptomania: 18
Ruhmar Damage %: 6
Ruhmar Defense %: 2
Title: Desert Spirit
Required Level: 1

Kleptomania: 20
Ruhmar Damage %: 7
Ruhmar Defense %: 2
Ruhmar Spell Resist %: 1
Title: Desert Hunter
Required Level: 1

Kleptomania: 25
Ruhmar Damage %: 8
Ruhmar Defense %: 3
Ruhmar Spell Resist %: 2
Title: Terror of the Dead
Required Level: 1

Kleptomania: 25
Ruhmar Damage %: 9
Ruhmar Defense %: 4
Ruhmar Spell Resist %: 3
Title: Explorer
Required Level: 1

Kleptomania: 25
Ruhmar Damage %: 10
Ruhmar Defense %: 5
Ruhmar Spell Resist %: 3
Title: Seeker
Required Level: 1

Kleptomania: 30
Ruhmar Damage %: 12
Ruhmar Defense %: 5
Ruhmar Spell Resist %: 4
Title: Tracker
Required Level: 1

Kleptomania: 30
Ruhmar Damage %: 12
Ruhmar Defense %: 5
Ruhmar Spell Resist %: 5
Movement Speed: 10
Title: Bounty Hunter
Required Level: 1

Kleptomania: 30
Ruhmar Damage %: 13
Ruhmar Defense %: 7
Ruhmar Spell Resist %: 5
Movement Speed: 15
Title: Hand of Beliar
Required Level: 1

Kleptomania: 30
Ruhmar Damage %: 15
Ruhmar Defense %: 7
Ruhmar Spell Resist %: 5
Movement Speed: 25

🗡️ Expedition – Tomb of Rashan (SOLO)

⚔️ First Floor – Horde of Monsters
From the darkness crawl dozens of beasts that hurl themselves at the intruder. This is the first blood sieve – those who cannot survive among the crowd will remain here forever, devoured by the horde.

🗿 Second Floor – Statues and Elites
The corridors hide animated statues, heavy as the rock itself, and elite monsters whose power surpasses human imagination. Here, every second of battle is balancing on the edge of life and death.

🔥 Third Floor – Pillar of Trial
In the heart of the chamber rises a pillar pulsing with ominous energy. It constantly regenerates, repelling attacks with waves of power. This is a battle not only against stone, but against the very will to survive.

👑 Fourth Floor – The Lord and His Servants
At the top lurks the finale – Boss ... Yet he is not so simple to defeat..
When the Lord’s life drops below 50%, the expedition reveals its true face – he summons two undead guardians. As long as they exist, the Boss is immortal. Only the one who manages to shatter their souls in time will be able to finish the duel.

Four floors of blood and darkness – a solitary path leading to the very top. Only those whose hearts beat to the rhythm of steel and who know no fear will endure.
Ognik
Menu questów Pustynny Łowca I Pustynny Łowca II Tropiciel Pustynny Niszczyciel Poszukiwacz Skarbów Pustynny Rz. I Pustynny Rz. II Pustynny Rz. III Kolekcjoner

Click on the chosen wisp.

🔥 Will-o’-Wisp – Item Collector

In the Ruhmar settlement, you will encounter a special kind of Will-o’-Wisp. After completing its challenges, you will receive a reward in the form of stats that will strengthen your character both on Ruhmar Island and beyond its borders.

Wybierz Przedmiot
30
30
30
30
30
30
30
30
30
50
Helmet Stone Chest Golden Chest Magic Chest Small Chest Demonic Chest Purple Chest Crystal of Power Energy Orb Fragment of the Desert’s Blood
Click the icon to see the description.

Rarity Collector

The taverns in Ruhmar hide many intriguing figures. One of them is a mysterious collector who, in addition to quests, can – just like the Will-o’-Wisp – offer permanent bonuses in exchange for trinkets, chests, or gems. Power, magic, and luck become your allies. This Collector does not reward everyone – only the most persistent seekers of rarities can gain his favor. For those who acquire the most precious treasures, he becomes a source of strength, resilience, and the secrets of long-forgotten desert lords.

Przybytek Rozkoszy

House of Pleasure

Welcome to the most sinful place in Axyl – here no one pretends it’s about wine or music. This is a true brothel, and our ladies have only one goal: to make sure you leave with knees like jelly and a smile wider than a troll’s maw. Using the services of the ladies of pleasure requires a hefty amount of gold, but a few intoxicating hours with one of them may grant you a unique, restorative bonus. The choice is yours. Remember also that indulging in their services may come with... inconveniences. And then, only a skilled alchemist might be able to help.

Arena Władców

Mighty Lords

On the map stand the most fearsome lords of Axyl – each one a legend, whose very name inspires both fear and respect. Click on a lord to see him in action and discover why even the gods prefer to stay away from Ruhmar. Moreover, you have the chance to come face to face with the ancient lord, Anubis. By the ancient inhabitants of Ruhmar, he was compared to one of the gods, standing alongside Innos, Adanos, and Beliar. He is partly responsible for the curse that struck Rashan and led to the downfall of his great empire.

Click on a lord to witness the battle against him!
Eusebio
Blood Golem
Orlando
Lord of Blood
Zarah
Czeladnicy
Faahid – Thief
Jacky – Miner
Masny Ben – Fisherman
Aleshen – Hunter
Omar – Herbalist
×

Apprentices

On the map, you will encounter Axyl’s apprentices – ordinary people with extraordinary stories. Click on an apprentice to learn their tale and see what they do.

Drzewko ulepszeń

Glove System & Gem System

The secrets of the ancient assassins’ knowledge allowed us to forge extraordinary gloves – artifacts in which powerful gems can be embedded.
Each warrior chooses a path: defense or attack, and the power of the gloves can be perfected up to level 105 of the character.
Powerful stones, containing up to 31 unique effects – from passive enhancements, through totems, to summoning creatures.
Jeweler Sheol knows the secrets of how to fill them with magic, however each gem has its own cooldown time and a specified duration of its power.

Old Gloves St. V
Required level: 65

Domination: 3
Determination: 3

The gloves have a special
slot for embedding a power gem.
(To check the properties of a
stone, hold CTRL and hover over the spell icon).
First Blood Gloves St. V
Required level: 85

Damage: 50
Strength: 12
Precision: 10
Domination: 5
General Defense: -15
Vitality: -15
Resistance %: -3

The gloves have a special
slot for embedding a power gem.
(To check the properties of a
stone, hold CTRL and hover over the spell icon).
Stone Skin Gloves St. V
Required level: 85

Vitality: 12
Max HP %: 7
Crit Resistance: 10
Determination: 5
Strength: -15
Damage %: -8
Resistance Negation: -2

The gloves have a special
slot for embedding a power gem.
(To check the properties of a
stone, hold CTRL and hover over the spell icon).
Butcher’s Gloves St. V
Required level: 95

Damage: 100
Strength: 30
Precision: 20
Domination: 7
General Defense: -20
Vitality: -30
Resistance %: -5
Determination: -6

The gloves have a special
slot for embedding a power gem.
(To check the properties of a
stone, hold CTRL and hover over the spell icon).
Unyielding Gloves St. V
Required level: 95

Vitality: 30
Max HP %: 12
Crit Resistance: 20
Determination: 7
Strength: -30
Damage %: -15
Domination: -5
Resistance Negation: -4

The gloves have a special
slot for embedding a power gem.
(To check the properties of a
stone, hold CTRL and hover over the spell icon).
Sealed Power Gem (1)

Once unsealed it will gain a random effect and value.
(Right-click to identify the gem.)
Power Gem (1)

A charged power gem, it can be embedded in gloves.
(To check the effect, hold LCTRL and then hover the cursor over the effect icon to display its description)
Unyielding

When your health points drop below 40% (Possible values: 15–40%) you gain 35% damage reduction and -35% movement speed. (Activation of the gem requires player input).

Duration: 60
Cooldown: 10
Battle Frenzy

After landing 3 hits on an enemy, your Strength (invested stat points) increases by 66%
(Possible values: 15–66%)
(Activation of the gem requires player input).

Duration: 60
Cooldown: 10
Assassin’s Reflex

When you successfully parry 3 times (Parry counts only in PvP), your Resistance Negation increases by 20%
(Possible values: 1–20%)
(Activation of the gem requires player input).

Duration: 60
Cooldown: 10
Faith in Yourself

When your health points drop below 30% (Possible values: 1–30%) you gain 20% physical resistance and 10% damage.
(The gem activates once the condition is met).

Duration: 60
Cooldown: 10
Shadow’s Vengeance

Upon the death of an ally within a radius of 1500 units, you gain 25% (Possible values: 1–25%) movement speed and 15% damage.
(The gem activates upon the death of an ally).

Duration: 60
Cooldown: 10
Hunter’s Instinct

If within 10 seconds you defeat 3 enemies (Monsters), your chance to obtain an item increases by 25% (Possible values: 1–25%).

(The gem’s item drop chance increases total kleptomania by X% – in Ruhmar you can exceed the kleptomania cap).
(The gem requires manual activation).

Duration: 60
Cooldown: 10
Insatiable

Each defeated enemy restores 9% (Possible values: 1–9%) of your health.
(The gem requires manual activation).

Duration: 60
Cooldown: 10
Blade Mastery

If your Strength is higher by 60% than Dexterity (Invested stat points), your attacks ignore 15% (Possible values: 1–15%) of the target’s armor.
(Ignoring armor allows you to exceed the destruction cap).
(The gem requires manual activation).

Duration: 60
Cooldown: 10
Lifestealer

When you land 5 consecutive hits, your life steal becomes more effective by 75% (Possible values: 20–75%).
(The gem requires manual activation).

Duration: 60
Cooldown: 10
Berserk

Effect: When activating the Berserk ability, you increase damage by 50% (Possible values: 15–50%) at the cost of reducing your health by 33% and resistances by 15%.
(In the case of Ruhmar, it negates 20% resistance and additionally grants 33% Ruhmar damage!)

When you deactivate the effect, the time before it can be reactivated is 5 minutes.

Duration: 60
Cooldown: 10
Necromancer

Instant resurrection with 77% (Possible values: 20–77%) of health.
(The gem requires manual activation).

Duration: 60
Cooldown: 10
Resolve

After receiving 5 consecutive hits, you gain 50% (Possible values: 10–50%) more determination.
(Invested points)
Additionally, you gain a fixed value of 15% General Defense.
(The gem requires manual activation).

Duration: 60
Cooldown: 10
Crouching Tiger

If you do not attack for 10 seconds,
your opening strike deals 150% damage
(Possible values: 33–150%).

(The gem activates automatically once the condition is met).

Duration: 60
Cooldown: 10
Assassin’s Wrath

Upon killing an enemy
(The gem works in both PvM and PvP)
you restore 50% of your health.
(Possible values: 5–50%).

(The gem activates instantly upon killing an enemy).

Duration: 60
Cooldown: 10
Focus

After hitting 5 different enemies
(The gem works in both PvM and PvP)
within 15 seconds,
you gain 33% damage.
(Possible values: 3–33%).

(The gem requires manual activation).

Duration: 60
Cooldown: 10
Nature’s Revenge

Upon receiving a slow
or bleeding effect you gain 15%
(Possible values: 1–15%)
damage resistance and movement speed.

(The gem activates when the effect is received).

Duration: 60
Cooldown: 10
Precise Strike

Your dexterity must be 60% higher
than your strength and vitality.

After hitting 5 times in a row you gain
33% (Possible values: 3–33%)
increased total critical damage.

(The gem requires manual activation).

Duration: 60
Cooldown: 10
Iron Nerves

To activate the gem, you must receive 6 hits.

You gain 33% (Possible values: 1–33%)
increased regeneration of health and armor.

(The gem requires manual activation).

Duration: 60
Cooldown: 10
Fortress of the Body

If your Vitality is higher than Strength and Dexterity
(Invested stat points), after 4 hits
on enemies you gain 15%
(Possible values: 1–15%) damage reduction,
healing power, and damage.

(The gem requires manual activation).

Duration: 60
Cooldown: 10
Brutal Domination

Strength > Dexterity by at least 50%.
Effect: Every 6 melee hits
you trigger a small firestorm,
dealing damage to all enemies
within 900 units equal to your auto-attack.

The effect can remain active at all times,
but you lose 33% damage.
(Possible values: 90–33%).

When you disable the gem, reactivation
requires waiting 5 minutes.

Duration: 60
Cooldown: 10
Strike from the Mist

When hitting an enemy from a distance > 1200 units,
you gain 25% damage
(Possible values: 1–25%)
and 10% armor penetration.

(The gem activates automatically).

Duration: 60
Cooldown: 10
Clan Defender

You summon a shielded guardian who stands beside your character and absorbs 50% (Possible values: 10–50%) of incoming damage.
The clan defender’s health equals 50% of the player’s health.
(The defender can die!)

(The gem requires manual activation).

Duration: 60
Cooldown: 10
Totem of Fury

When an ally dies within 1500 units of the totem, you and your allies gain 25% (Possible values: 1–25%) increased damage.
(The totem affects allies in both guild and party).

Duration: 60
Cooldown: 10
Totem of Healing

You and allies within 1200 units are healed every 3 seconds for 12% (Possible values: 1–12%).
(The totem affects allies in both guild and party).

Duration: 60
Cooldown: 10
Totem of Vitality

You and allies within 1800 units gain 20% (Possible values: 2–20%)
more health points and healing power.
(The totem affects allies in both guild and party).

Duration: 60
Cooldown: 10
Totem of Fracture

Enemies within 1800 units receive a debuff reducing
their overall defense and damage by 20% (Possible values: 1–20%).
(The totem affects all players who are not members of a guild or party).

Duration: 60
Cooldown: 10
Totem of Slowing

The movement speed of enemies within 1800 units is reduced by 40% (Possible values: 1–40%).
(The totem affects all players who are not members of a guild or party).

Duration: 60
Cooldown: 10
Totem of Fury

You and allies within 1800 units gain 15% (Possible values: 1–15%) increased damage and 5% resistance penetration.
(The totem affects allies in guild and party).

Duration: 60
Cooldown: 10
Totem of Necromancy

When an enemy dies within 1800 units of the totem, you absorb the soul of the fallen, healing for 33% (Possible values: 2–33%) of your maximum health.

Important: The totem can heal a maximum of 10 times. If the time ends or the limit is reached – it disappears automatically.
(The totem affects allies in guild and party).

Duration: 60
Cooldown: 10
Barrier Totem

Enemies within 800 units suffer a penalty reducing their health regeneration by 20% (Possible values: 1–20%).

Allies within 800 units gain 50% ranged weapon resistance but deal 33% less damage.
(Possible complete negation of ranged damage).

(The totem applies a negative effect to all players outside guild/party and grants ranged resistance to all guild/party members).

Duration: 60
Cooldown: 10
Iron Skin Totem

You and Allies within 1800 units gain 20% (Possible values: 1–20%)
increased general defense and health points.

(The totem affects allies in guild and party).

Duration: 60
Cooldown: 10
Chest 1
⭐ Chest I – Legendary Rewards
Chest 2
💎 Chest II – Rare Rewards
Chest 3
👑 Chest III – Basic Rewards

Raid – Pyramid of Anubis ⚔️


Every day, between 19:30 – 21:30,
the dark sands of the desert tremble under the weight of Anubis’ armies.
During this time, all adventurers share one mission – to drive out the legions of the God of Sands.
Once their power is broken, the ancient gates will open
leading to the very Realm of Anubis.

🏆 The bravest warriors who earn the highest number of points
will receive special chests filled with valuable rewards. Among them lies the most precious
treasure – The Coin of Anubis, a symbol of divine power.

☠️ But beware! The road to Anubis leads through the Gatekeeper,
whose fight consists of 8 unique mechanics.
And that is only the beginning… for you cannot yet fathom the true power Anubis hides.



Strażnik
Bestia
Event Anubis

🏺 Anubis Chest

Defeating the mighty Sand Lord guarantees every warrior a share in the reward – the Chest of Anubis, where the most precious treasures of Ruhmar lie.
If you manage to face the challenge and withstand the divine wrath, all participants of the battle will be rewarded with a chest full of gifts!
But remember… the Sand Lord cannot be banished forever. Each time he will return stronger, to once again claim his kingdom.

Lewy NPC
Anubis
Prawy NPC
×

Anubis Coin Exchange Window

Crafting

Hover over the costume to see how it looks!

2 Years AXYL

It has already been over two years since Axyl first opened its gates. We thank you for every moment spent in our realm, for the battles you have fought, for the friendships you have made here, and for helping us create a world full of passion and challenges.
For this anniversary, we have prepared something more than just an event. It’s a full-fledged expansion! The fruit of our work and heart, which we now place in your hands.

What awaits you this month?

Better rewards from the solo expedition “Tomb of Rashan”.
A powerfully charged battle pass and 14 days of premium account for every player, as well as an additional 15% Lord summons throughout the month!
The “Pyramid of Anubis” raid – every day from 19:30 to 21:30 (after the first month, every Wednesday and Saturday).
An additional 15% Lord summons throughout the month.
Unique crafting costumes and exclusive pets available only in the first month.
Powerful talismans! And much, much more!

Statek
Statek
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🌙 To dopiero początek przygody…



Poszukiwaczu, ścieżki, które już przebyłeś, to zaledwie wstęp do prawdziwych tajemnic Ruhmar. To, czego doświadczyłeś, było jedynie zaproszeniem – przedsmakiem tego, co jeszcze nadejdzie.
Jesteśmy przekonani, że nasze starania przypadły ci do gustu, wędrowcze, lecz musisz wiedzieć jedno – pustynia nigdy nie odsłania wszystkich kart od razu. Każdy wydmowy szelest, każdy oddech gorącego wiatru niesie ze sobą obietnicę kolejnych wyzwań, skarbów i legend, które czekają na odkrycie. To dopiero początek przygody, poszukiwaczu. Resztę musisz odkryć sam. Pamiętajcie, lokacja zostaje na stałe!